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April 4, 2008
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Zbrush Project - Blitz by chemb0t Zbrush Project - Blitz by chemb0t
Well, here it is. My first full zbrush model. =]

I took the lineart of my character 'Blitz" and used it as reference to sculpt the him in Zbrush. I used the project to learn the software and its production pipeline.

The whole thing took about two weeks to do. During this time, I learned how to form and manipulate base meshes, tesselate and re-topologize geometry, create sub-geometry, rig and pose figures, uv map, matrial map, and of course, do what Zbrush is known for; sculpt with displacement, normal and bump maps.

Overall the experience was both challenging and enjoyably easy at the same time. I initially thought that sculpting was going to be the hardest part but surprisingly, it turned out to be the easiest. I definitely understand now why it's called 'zBRUSH' now, because the process of sculpting is indeed very much like painting. =D

With it's numerous 'brush' options and the ability to mirror or sculpt in symmetry, I found that I was making a lot of progress in an alarmingly short amount if time. In fact, I would say that for some parts, I could sculpt faster than I could currently draw or sketch! (which really isn't saying much. I'm a pretty slow drawer to begin with, but it's still interesting to note. =P)

The interface of the program itself is beautifully designed and completely customizable. It seems to have been designed for graphics tablets. If you have an Intuos, you'll find that the windows fit its color scheme perfectly.

Anyway, this model is still a work in progress. I have plans to give it more fine tuning and then color it. I might consider trying to animate as well but we'll see what happens.

I'll go into more detail on the process in the WIP shots I've uploaded to the scraps.
WIP 1
WIP 2
WIP 3

Turntable Video

I hope you guys enjoy!

Oh and, For closer detail, PLEASE DOWNLOAD
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:iconmayshing:
mayshing Featured By Owner Dec 9, 2008  Professional Filmographer
Great stuff. :D I like how you provided layer to layer approach too.
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:iconbutt-sahib911:
butt-sahib911 Featured By Owner Nov 17, 2008  Hobbyist General Artist
Looks awesome!

looking forward to an ingame version of him running around in Unreal ;)
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:iconshadowspark:
shadowspark Featured By Owner May 23, 2008
That is freakin' awesome.^^ Wow... it looks just about ready for color and it's off to Pixar!... or... Gears of War... or whatever. It's just gorgeous no matter what the setting.XP
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:iconfalxodens:
Falxodens Featured By Owner Apr 20, 2008
Very nice work !
Look at that detail...
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:icontransparentafterglow:
transparentAFTERglow Featured By Owner Apr 20, 2008   Digital Artist
I'm speechless =]
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:iconlucapavone:
LucaPavone Featured By Owner Apr 5, 2008
I think you've done quite a good job there to make him look big and intimidating, but I just have one question:
Is Zbrush easy to use or does it require some skills with 3D modelling?
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:iconchemb0t:
chemb0t Featured By Owner Apr 5, 2008  Professional General Artist
hmm, I'm sure that it's useful to have, especially for when you want to export to other programs and do more advanced techniques, but I would say that you could easily jump into Zbrush without any prior 3d knowledge.

Thee learning curve is a lot less steep compared to traditional 3d programs like Maya or 3ds Max but it does have its share of confusing details. Fortunately the documentation and short video tutorials clarify that for you really quick, I found. =]
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:iconheadshot-x:
HeadShot-X Featured By Owner Apr 4, 2008
Since when did Blitz grow a beard?

Shave it!
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:iconchemb0t:
chemb0t Featured By Owner Apr 4, 2008  Professional General Artist
He's always had that 'beard' detail to give him an older/scruffy look. It's not really meant to stand out so much; it's just extended tufts of fur, no change in color like a beard or mane would have. XD

I just thought it would be fitting to give it more texture. Ideally, his whole body should have that sort of thing since he's covered in fur and all, but that would sortof be a tedious process to sculpt. XD

I'll just leave it to coloring and texturing instead. =]
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:iconspyroxcynder:
SpyroxCynder Featured By Owner Apr 4, 2008
Wow this is amazing. I can see all of the detail put into this.

Quite interesting though. Is there anywhere where you might be able to download this program? I'm thinking of becoming a game designer, and so it would be good experience if I learn some of the ropes of 3D modeling.
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