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Comments
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QUESTIONS! How did you change the view to do the inside of the mouth, and how do you add 'layers' to add like cloths and such? :3
This so fare is rather fun to play with and so freaking easy. I'm loving it already.
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Delrin is seriously an awesome character. You need some glasses on his model here.
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"=" [ Equality : Balance : Perfection ]
"N" [ Variable : Change : Choice ]
"<" [ Growth : Experience : More ]
"=N<" [
So, with that in mind, what you can do to see the 'inside' of the mouth is to isolate (ctrl + shift + drag a box over the desired area) the mouth area so that the rest of the head is not visible. From there, you will be able to see the inside of the mouth and edit its walls by moving the model around.
As for clothing, you will have to use subtool extraction. You basically paint a mask onto parts of the model, and then use the subtool> extract function to create a separate mesh to work with. It's a bit hard to explain in words, so I would recommend that you look at the how-to videos on their site first. =]
[link] The videos under 'mesh extract' are what you're looking for.
Have you figured out how to poly paint yet? I sorted it out but no idea how to ad what I did to a texture map
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