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December 18, 2008
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:iconchemb0t:
One last shot of my Technoguild Insignia. This particular shot shows the usefulness of HDRI lighting. It may seem like there are multiple light sources in the scene, but it's actually a single image that's doing all of the lighting. The system is able to calculate the color and intensity values of it and properly refract and project it onto the geometry.

The water you see there is actually a simple reflective sinusoidal shader that was made to look semi transparent so that the HDRI image would show through it. (the image becomes the background, replacing the default black in this case)

More info on this particular project here: [link]

Also I've made a short turntable of the geometry if you're interested to see; [link]

If you have any questions, please feel free to ask. =]
:icontwitchingpoo:
I absolutely love the complexity of TGs logo
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:iconcobaltwinterborn:
~CobaltWinterborn Dec 18, 2008  Professional Digital Artist
I'm comment here...

I remember modeling logo out of boredom, but can't seem to find it.

Keep it up the good work ^_^.
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