Apologies again for the inactivity. A good number of things have been keeping me out of the online realm for a while, but I can say that I have been busy working on a lot of things, both personal and professional.
Some of you may have heard of the recent acquisition of Lucasfilm by Disney, the shutdown of LucasArts and subsequent layoffs by ILM earlier this month. Being more on the technical side of the pipeline, I was fortunate enough to keep my position, but it's a rough time for all of us. A lot of great people were let go and uncertainty lingers in the air. I can't speak too much about the details but it appears to be something that is impacting the CG industry as a whole. Several game companies and vfx houses have been cutting back or dropping out completely, and many more are tightening their belts and making preparations to stem the tide.
On the vfx realm, a growing movement has started in support of the industry and its much needed reform of the economic systems they operate by. My hope is that all these events will eventually result in much better operating conditions so that 'the people behind the green screen' receive as much recognition as the actors and directors they are so passionate about supporting.. And if any of you are convinced that vfx is not that important in modern movie making, check this out: [link]
I consider myself as a pragmatic person. I like to expect the best, but also prepare for the worst.. As such, there is a possibility that I may be shifting my focus in terms of career, but for the moment, it's business as usual. There is still a lot of work to be done, I'm reminded that I'm very fortunate to be where I am, and in spite of all the bad news and uncertainty lately, there is still a LOT to be excited about.
So, what have I been up to? Maybe these might help explain:
and more of what is coming soon: